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LibraryAdd assets and ZIPs

4 min read · Step-by-step guide

Add assets and ZIPs

Add assets brings source material and brand context into your Library. Start with useful references, then follow processing in Activity and check the results.

Run guided setup

What you’ll accomplishYour source material is processed and available in the selected project.

Before you start

  • Library access and the correct project selected.
  • Source files or text you want Mica to use as context.
  • Relevant font files when editable creative work depends on them.

Choose useful source material

Start with a few clear references: a brand-guidelines PDF, approved creative examples, product imagery, and concise written directions. The file picker supports images, PDFs, text or Markdown, HTML, and TTF/OTF fonts. Animations use the dedicated animation flow.

Give files meaningful names and keep factual brand information separate from exploratory examples. For an editable Figma design, use Ingest in the plugin to preserve the design structure where possible.

Upload and submit

  1. Add your files

    Confirm the workspace, then choose files, a folder, or a ZIP from Add assets. You can also drop them onto Library. Review the material and its destination before submitting.
  2. Watch progress in Activity

    Open Activity at the top to follow the batch. Queued or processing work is still underway; wait for confirmed completion before treating it as finished.
  3. Answer any questions

    Find Needs you at the top of Activity when Mica needs a placement decision, font files, or guidance. Answer from the card; successful items stay available while you resolve unfinished work.

Resolve items that need your input

  1. Open Activity

    Choose Activity in the header on any page. Its Needs you section collects placement, font, and knowledge questions.
  2. Answer from the card

    Choose the answer that fits. Use Other… for detailed guidance or a different placement, or Upload font files to add missing fonts. The question clears when your answer is saved.
  3. Check Running and Recent

    Follow resumed imports in Running. Find completed or failed imports in Recent, use Show to see their assets, and retry failed work when available.

Check what was added

Return to Library and inspect the resulting assets or source records. Check names, placement, previews, and any warnings. Use a representative source in Studio only after checking that its text, images, and fonts are suitable.

Handle a partial batch

Read the failed job’s message and fix the specific file or missing resource. Successful items are retained. Use the available retry path for unfinished work and check the final counts.

For an animation, attach missing files from that source’s details or its Train job. Preserve the original filenames and folders so the correct references can be resolved.

Keep going

Guide updated September 22, 2026